• Sam McNeill

      Hour of Code with Minecraft: Education Edition in the group Digital Technologies| Hangarau Matihiko Curriculum

      Kia ora koutou katoa, Hope the academic year is finishing nicely for you all – I wanted to let you know about the Hour of Code lessons for Minecraft:EE: This is a great way to engage students at the...

      Tags: DDDO, Hour of Code, Minecraft, Coding

      Last updated

      • Tessa Gray

        DDDO, that's nothing new in the group Digital Technologies| Hangarau Matihiko Curriculum

        Here's a provocation...  "We've always done DDDO in our classrooms" How would you respond to this, in light of new understandings about Designing and developing digital outcomes – Students will learn how to design quality, fit-for-purpose digital solutions...

        Tags: DDDO, designing, developing, digital, outcomes, technologies


      • Year 5 Robotics
        Year 5 Robotics

        A place where learners can support, chat and share ideas for delivery of PO3 Designing and...

        • Jacky Young

          Example of DDDO in action in the group Digital Technologies| Hangarau Matihiko Curriculum

          Nike have developed a basketball boot that connects to you phone so that it becomes self lacing.. A great example of DDDO - authentic context, challenge and solution for specific end users. Check of this link to the article and video: Nike self-lacing shoes put a ton of tech under your feet. ...

          Tags: DDDO, digital, DTHM, authentic, technology

          Last updated

          • Anne-Louise Robertson

            Connecting Gadgets with the curriculum in the group Digital Technologies| Hangarau Matihiko Curriculum

            So, there are heaps of shiny, whirly, techie, apps, robots etc. and they are fun to play with BUT - how might they fit into your curriculum area and level?  Please share how you think you (or people you know) might use them, or have already used them to meet the aims of the curr...

            Tags: learner agency, student voice, learning, choice, computational thinking, robotics, DT & HM, VR, AR, DDDO

            Last updated

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