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    • Tessa Gray

      CENZ: Enabling e-Learning webinar: Simple coding in Scratch

      ENABLING ELEARNING LIVE WEBINAR: Simple coding in Scratch, 21 June, 3:45-4:45 pm In this hands-on webinar, we invite you to join us to explore the programme Scratch - the look/feel, tools and potential for your students. We'll also share some practical examples, top tips for educators and ...

      Tags: scratch, coding, gaming, programming, hands-on, instructional, examples, webinar

      • Tessa Gray

        Learning through gaming and game design | Dunedin

        Dunedin Wednesday 21 June Time Breakfast and seminar: 7.15am — 8.45am Workshop: 9.00am — 12.00pm Cost Breakfast seminar: $50 + GST per person Breakfast seminar and workshop: $150 + GST per person Venue Mornington Presbyterian Church Hall - Dunedin Otago / Sout...

        Tags: gaming, thinking, problem solving, primary, intermediate, curriculum

        • Tessa Gray

          Digitech Roadshow

          Coming up fast. Don't miss out! The DigiTech Roadshow 2017 is a series of six one-day events held across New Zealand, exploring key themes and concepts of the fast-changing digital technologies landscape. In 2018, digital technologies will be recognised as part of the technology le...

          Tags: digital, technologies, computational thinking, problem solving, programming, robotics, coding, gaming, digital fluency

          • Tessa Gray

            Resources and Quick links

            Digital Technologies | Hangarau Matihiko quick links   Resources Digital Technologies | Hangarau Matihiko draft PDF (Ministry of Education) Enabling e-Learning (TKI) Digital Technologies in the Curriculum Hangarau Matihiko (TKI) Enabling e-Learning (TKI) Getting Prepar...

            Tags: digital, technologies, computational thinking, problem solving, programming, robotics, coding, gaming, digital fluency

            • Tessa Gray

              The people share: Open discussion about Digital Technologies | Hangarau Matihiko

              Kia ora tatou, this week Enabling e-Learning (VLN) hosted an informal discussion in Adobe Connect about Digital technologies in the national curriculum. It wasn't part of the consultation process, rather a chance for us to chat about the drivers for change and implicat...

              Tags: digital, technologies, computational thinking, problem solving, programming, robotics, coding, gaming, digital fluency

              • Tessa Gray

                3D Gaming and virtual reality in education webinar, 20 Sept 2017

                In the CORE blog, Places in Memory Stephen Lowe talks about how the brain is wired for memory - for our survival. Now with low budget explorations in virtual reality, we can experience vicariously in a computer-generated environment. Stephen's challenge to educators i...

                Tags: 3d, gaming, virtual, reality, memories, learning, deep, rich, experiences, computer-generated

                • Tessa Gray

                  Brad Waid Keynote: A look at emerging technology, gaming and digital citizenship

                  We're pretty excited with the keynote speakers at uLearn this year. For example, Brad Waid is going to be talking about emerging technologies; what is here and what is coming, the power of gaming in education and more in his keynote on, Engaging the globally connected student ...

                  Tags: brad waid, keynote, global, citizen, village, gaming, networks

                  • Tessa Gray

                    Brad Waid Keynote: Engaging the “globally” connected student of today

                    Brad Waid Keynote: Engaging the “globally” connected student of today. Blog post by Joanne Robson, CORE Education Tātai Aho Rau        We have been waiting since October 6th 2016 to hear Brad Waid, who is “passionate about Education, Technology and maki...

                    Tags: brad waid, keynote, global, citizen, village, gaming, networks

                    • Tessa Gray

                      Enabling e-Learning webinar: Using Minecraft in the classroom

                       Here's a free Enabling e-Learning hosted event you might not want to miss out on: ENABLING E-LEARNING LIVE WEBINAR:  Using Minecraft as learning tool: 13 June, 3.45pm - 4.45pm   Sign up for this live webinar as invited guests present examples of how Minecraft i...

                      Tags: minecraft, gaming, game-based, learning, tool, gamification

                      • Tony Cairns

                        Tony Cairns

                        I learn, I sleep, I teach. and latterly I walk a lot

                        ......

                      Latest news
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                      • Hei Pānui edSpace | mō te marama Haratua 2019
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                        Tēnā koutou, talofa lava, malo o lelei and welcome back to the latest pānui (round-up) for edSpace, May 2019.  We've got some exciting stories to roll out around CORE's Ten Trends and we are building up to uLearn19 October, 2019 with a series of posts that profile a mixture of...
                      • Calling all uLearn19 presenters
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                        Are you interested in sharing your learning experiences at uLearn19? Extend yourself and try your hand at presenting.  Hold a 60-90 minute workshop, 25 minute taster session, 2 minute digital smackdown or a pop-up maker-space. Why not think about presenting your peer reviewed paper at Kia...