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    • Tessa Gray

      Learning through gaming and game design | Dunedin in the group Breakfast Kōrero

      Dunedin Wednesday 21 June Time Breakfast and seminar: 7.15am — 8.45am Workshop: 9.00am — 12.00pm Cost Breakfast seminar: $50 + GST per person Breakfast seminar and workshop: $150 + GST per person Venue Mornington Presbyterian Church Hall - Dunedin Otago / Sout...

      Tags: gaming, thinking, problem solving, primary, intermediate, curriculum

      Last updated

      • Tessa Gray

        Robotics and coding in classroom programmes: the what, why and how | Auckland in the group Breakfast Kōrero

        Auckland (Pakuranga) Friday 18 August 2017 Time Breakfast and seminar: 7.15am — 8.45am Workshop: 9.00am — 12.00pm Cost Breakfast seminar: $50 + GST per person Breakfast seminar and workshop: $150 + GST per person Venue Te Tuhi Arts Centre - Auckland (Click for ...

        Tags: computer, science, coding, robotics, 21st Century, skills, computational, thinking, problem solving, creative

        Last updated

        • Tessa Gray

          Digitech Roadshow

          Coming up fast. Don't miss out! The DigiTech Roadshow 2017 is a series of six one-day events held across New Zealand, exploring key themes and concepts of the fast-changing digital technologies landscape. In 2018, digital technologies will be recognised as part of the technology le...

          Tags: digital, technologies, computational thinking, problem solving, programming, robotics, coding, gaming, digital fluency

          Last updated

          • Tessa Gray

            Resources and Quick links in the group Digital Technologies| Hangarau Matihiko Curriculum

            Digital Technologies | Hangarau Matihiko quick links   Resources Digital Technologies | Hangarau Matihiko draft PDF (Ministry of Education) Enabling e-Learning (TKI) Digital Technologies in the Curriculum Hangarau Matihiko (TKI) Enabling e-Learning (TKI) Getting Prepar...

            Tags: digital, technologies, computational thinking, problem solving, programming, robotics, coding, gaming, digital fluency

            Last updated

            • Tessa Gray

              The people share: Open discussion about Digital Technologies | Hangarau Matihiko in the group Digital Technologies| Hangarau Matihiko Curriculum

              Kia ora tatou, this week Enabling e-Learning (VLN) hosted an informal discussion in Adobe Connect about Digital technologies in the national curriculum. It wasn't part of the consultation process, rather a chance for us to chat about the drivers for change and implicat...

              Tags: digital, technologies, computational thinking, problem solving, programming, robotics, coding, gaming, digital fluency

              Last updated

              • scott pritchard

                scott pritchard

                • Rangiora, Mandeville
                Preschool room team leader
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              • ACCELERATOR workshops
                ACCELERATOR workshops
                Would you like the opportunity to grow new ideas? And maybe break some rules? ACCELERATOR is for you! This exciting and immersive experience is designed to speed up change in teaching and learning by activating innovative solutions.      ACCELERATOR utilises a...
              • Hei Pānui edSpace | mō te marama Haratua 2019
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                Tēnā koutou, talofa lava, malo o lelei and welcome back to the latest pānui (round-up) for edSpace, May 2019.  We've got some exciting stories to roll out around CORE's Ten Trends and we are building up to uLearn19 October, 2019 with a series of posts that profile a mixture of...
              • Calling all uLearn19 presenters
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                Are you interested in sharing your learning experiences at uLearn19? Extend yourself and try your hand at presenting.  Hold a 60-90 minute workshop, 25 minute taster session, 2 minute digital smackdown or a pop-up maker-space. Why not think about presenting your peer reviewed paper at Kia...